Night-Shift Nurse


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You work when nobody is watching and see where the bodies are hidden.


Ability Score Adjustments

  • You have STEADY HANDS. Increase Agility by +1 (to a maximum of +3).
  • You are TOO KIND. Reduce Presence by –1.

Class Abilities

  • You are able to provide EMERGENCY AID. When you tend to a Broken character, the DR of your check is reduced by 2, and as long as you don’t fumble, even if you fail, their condition improves by one step.
  • Your often NOT TAKEN SERIOUSLY and the first time each scene you attempt to command a room, your Presence Test is DR14 unless you have clear leverage or authority.

Talents (choose one or roll d6)

d6 Talent Effect
1 MED CART DR12 AGI Test to smuggle an illegal or illicit drug from supply. The DR increases by 1 each time you use this ability in the same scenario.
2 CLEANUP ON AISLE Once per scenario, you can dispose of a body or other significant biological evidence. It’s gone by morning, but you don’t get to choose where it ends up.
3 DIRTY HANDS Once per scene, after treating someone, you may quietly remove, alter, or destroy one piece of physical evidence tied to that character.
4 BACK HALLS Reduce the DR of tests to move, hide, or access restricted areas by 2 in medical facilities.
5 THE LITTLE PEOPLE Orderlies, janitors, ambulance crews, and switchboard operators talk. Once per scenario, ask the GM for one concrete rumor, route, or other useful datum the staff network would know.
6 CALM DOWN DR 10 Presence Test to suppress panic or hysteria in a small group for one minute, as long as you are actively treating someone or directing medical care.

BAG (roll d6)

d6 Item
1 Doctor’s coat (passes at a glance)
2 First-aid kit (real) + morphine vial (1 dose)
3 Key ring (hospital / service doors)
4 Clipboard + forms (people obey paper)
5 Sedatives (2 doses)
6 Cold-blood kit (vials, slides, labels)
Referenced by 1 page
Universalruleclass Created January 8, 2026