Battle-Scarred GI


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War-made and hard to scare, you keep moving when others stop.

Ability Score Adjustments

  • You are BUILT FOR TROUBLE. Increase your Toughness by +1 (to a maximum of +3)
  • You’re NOT A CIVILIAN ANYMORE. Reduce your Presence by –1.

Class Abilities

  • You’ve been TRAINED FOR VIOLENCE and your Melee attacks deal +1 damage.
  • You often ACT BEFORE YOU THINK and the first time each day you witness sudden violence, succeed on a DR12 PRE Test or take a rash action.

Talents (choose one or roll d6)

d6 Talent Effect
1 KEEPS MOVING The first time each day that you would Freeze, you don’t.
2 CLEAR ROOM When you enter a room first, enemies hesitate; their first action is at DR +2.
3 NO QUESTIONS DR10 PRE Test to get civilians to obey simple commands (“get down,” “run,” “don’t look”).
4 HARDENED The first time each day you become Broken, instead remain at 1 Hit Point.
5 FIELD FIX After a weapon fumble, make a free DR12 AGI Test to keep it usable.
6 BAD ORDERS When authority tells you to stand down, make a DR12 PRE Test to refuse without immediate consequences.

BRING-BACK (roll d6)

You’ve been in combat and brought something back with you.

d6 Weapon
1 M1 Carbine (d8) — FAR, AMMO d8
2 M1 Garand (d10) — FAR, AMMO d6, heavy, loud
3 M1911A1 .45 (d6+1) — NEAR, AMMO d6
4 Luger P08 (9mm) (d6) — NEAR, AMMO d6, unreliable
5 Walther P38 (9mm) (d6) — NEAR, AMMO d6, unreliable
6 Type 14 Nambu (8mm) (d6) — NEAR, AMMO d6, unreliable
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Universalruleclass Created January 8, 2026