Battle-Scarred GI

War-made and hard to scare, you keep moving when others stop.
Ability Score Adjustments
- You are BUILT FOR TROUBLE. Increase your Toughness by +1 (to a maximum of +3)
- You’re NOT A CIVILIAN ANYMORE. Reduce your Presence by –1.
Class Abilities
- You’ve been TRAINED FOR VIOLENCE and your Melee attacks deal +1 damage.
- You often ACT BEFORE YOU THINK and the first time each day you witness sudden violence, succeed on a DR12 PRE Test or take a rash action.
Talents (choose one or roll d6)
| d6 | Talent | Effect |
|---|---|---|
| 1 | KEEPS MOVING | The first time each day that you would Freeze, you don’t. |
| 2 | CLEAR ROOM | When you enter a room first, enemies hesitate; their first action is at DR +2. |
| 3 | NO QUESTIONS | DR10 PRE Test to get civilians to obey simple commands (“get down,” “run,” “don’t look”). |
| 4 | HARDENED | The first time each day you become Broken, instead remain at 1 Hit Point. |
| 5 | FIELD FIX | After a weapon fumble, make a free DR12 AGI Test to keep it usable. |
| 6 | BAD ORDERS | When authority tells you to stand down, make a DR12 PRE Test to refuse without immediate consequences. |
BRING-BACK (roll d6)
You’ve been in combat and brought something back with you.
| d6 | Weapon |
|---|---|
| 1 | M1 Carbine (d8) — FAR, AMMO d8 |
| 2 | M1 Garand (d10) — FAR, AMMO d6, heavy, loud |
| 3 | M1911A1 .45 (d6+1) — NEAR, AMMO d6 |
| 4 | Luger P08 (9mm) (d6) — NEAR, AMMO d6, unreliable |
| 5 | Walther P38 (9mm) (d6) — NEAR, AMMO d6, unreliable |
| 6 | Type 14 Nambu (8mm) (d6) — NEAR, AMMO d6, unreliable |
Referenced by 1 page
Universalruleclass Created January 8, 2026